Dragonets - Session 2
The Hidden Heart
Featuring: Heska, Sculpit, Little Tony, and Zeno
DM: David Kong
On Earth: Tuesday, September 29, 2026
Circular Island
Following a morning of memories and improbable breakfasts, Heska, Sculpit, Little Tony, and Zeno investigate the island’s reawakening, rescue Roska from the Wanderer’s guardians, and stir the great statue to life.
Highlights
Heska
Maybe if we can get another egg, it could power our restaurant.
Zeno
We were onto something with the fish inside of fish. It’s statues inside of statues.
Sculpit, using Cutting Words to block the guardian statue.
Don’t let Little Tony get hit. That would ruin the bit.
DM
Do you know what this means? What this is gonna mean for the resistance? This is gonna change everything.
How Little Tony learned to talk to anything:
There are Firstborn here:
People and Places
NPCs
- Grandpa Jim the Cloud: A cloud long acquainted with Tony; reports the island’s changes and criticizes Tony’s lack of useful work.
- Paul: Tony’s cousin, also called Paulie; describes Joey receiving imagined salmon from the food machine.
- Xena: Meets the friends at the food machine and asks Heska about his fishing.
- Ilse: Oru’s messenger, who offers restaurant advice and asks to join the venture before returning to her duties.
- Oru: A familiar elder shaman and former restaurateur; investigates the egg and awakening mechanisms, then waits outside the Wanderer’s eye.
- Roska: A skilled fighter who reports the reopened eye, enters with the friends, and is evacuated after the guardians wound him.
- Glenda: Tony’s seagull familiar; assists during the confrontation, and her infatuation prompts his thoughts of finding her another partner.
Locations
- Circular Island (island in the Sea of Storms): The friends’ home island, where dormant mechanisms respond to them and the Wanderer awakens. Session context includes: The Wanderer’s palm, the oadside food machine, Oru’s tent at the Jubilee temple grounds, and inside the Wanderer’s statue.
Narrative

The Wanderer’s palm, where the friends wake after the vision.
Morning finds Heska, Sculpit, Little Tony, and Zeno on the Wanderer’s palm, waking slowly from a strange night of dreams and visions. The egg is dark beside them, no longer glowing, and their brief taste of extraordinary abilities has faded. As each dragonet wakes, they find the strange experience has brought childhood memories into focus. Zeno drifts awake first, in his mind recalling visiting his uncle Kaz at a mountain monastery, where the monks’ drone seemed to play their bodies and the building as one instrument. Heska, waking second, things to himself about a miserable dance performance nobody noticed when he was a young dragonet, and then flight out to sea to escape the embarrassment, where he discovered how to conceal himself from fish below; his great catch gave him another way to belong. Sculpit opens his eyes remembering a storm engulfing him during a youthful race, the moment he stopped struggling against its energy, and his sudden arrival on the Wanderer’s palm. Now he can look toward that same storm with an unfamiliar calm. Little Tony wakes last, his mind replaying a memory from long ago, when he spared the golden-shelled King of the Hermit Crabs, wishing for the ability to ‘walk to any swing’ as a reward. The crab heard ‘talk to anything,’ and the world began speaking to him.
Soon after waking, hunger and talk of breakfast and possibly opening restaurant soon drive the dragonets to consider leaving the Wanderer’s hand in search of food. Grandpa Jim the Cloud, an old acquaintance of Tony’s with strong opinions about his usefulness, reports quite strange things across the island: all the statue eyes opening, illuminated roads, and newly active fountains and food machines. Excited by the thought of food, the friends follow the pilgrimage road to a crowd around one of the old machines. Xena is there, prompting Heska to hide; and Tony’s cousin Paulie is also there, who reports that last night, Joey imagined salted salmon and the machine made what he imagined! Zeno, excited, harmonizes with the machine’s hum until steam and a waterwheel begin moving, then imagines fish inside fish inside fish. Out comes a raw bluefin with smaller fish and a raw potato inside it – close enough to his intention for Zeno to consume hungrily, while Little Tony senses the machine’s delight in having a purpose again.
Heska uses an invisible Mage Hand to sample the unfamiliar food, curious and tempted but still hiding Zena. In a fit of mischief, he drops a stringy portion of strange food onto one of Xena’s fans, provoking a squabble. Meanwhile, Sculpit gathers samples with an Unseen Servant. Little Tony, wanting to see what the machine can do, calls the group over, and proposes that everyone imagine the same food, ideally the best food. Everyone, of course, choses something different. The machine manages to respond with a cacophony of food-like substances: metal spaghetti-like strands, potatoes full of fish, and tuna bones studded with clams. Little Tony considers this a great success: the restaurant will serve food on sticks, with swing seating and swing music.
Shortly after, Ilse interrupts with questions and a summons from Oru, then reverses her ceremonial cloak to offer business advice as the group departs to speak with Shaman Oru. She recommends displaying the bones, leaving the metal off the menu, and bringing her into the venture.

The ancient food machine finds a purpose again.
Arriving at the temple grounds, Oru welcomes the four friends into his tent, with warmth and friendship, having known them all since childhood. Oru speaks, asking the group about the strangeness occurring across the island. When Zeno describes the food machine’s musical resonances, the shaman produces a round artifact of shiny material and tiny moving parts, found in the temple. It started clicking last night, he says, and it grows louder and louder near Zeno. Interesting, but strange, and its purpose remains a mystery.
Between chatter about breakfast, restaurant proposals, and the strange events of the morning, the friends finally tell Oru, in bits and pieces, about the egg and their vision of the dying purple dragonet beneath a red sky. Oru, in turn, tells the group about reports of the island coming awake, seemingly somehow associated with the groups visions and dreams. The conversation, which begins to turn back to restaurants, is interrupted when Roska bursts in with a more immediate development: the Wanderer’s eye is open again.
The dragonets, including Roska and Oru, fly back together. Oru admits that nobody understands what is happening, but believes the four friends have a part in it. Standing in wonder, the group considers what to do. Little Tony talks to the usually silent statue, hearing one deep word: ‘Come.’ The iris opens as he approaches. Sculpit teleports through; Heska and Zeno fly cleanly into the opening, followed by Roska, while Oru, sensibly, remains outside. With help from Zeno hyping him up, Little Tony dives through last, just missing the edge of th eye, and the iris shuts behind all five dragonets.

Oru listens to their account of the egg and the island’s awakenings.
The Wanderer’s eye opens to admit them.
Beyond the closed iris lies a spiraling shaft of machinery unlike anything the dragonets know. Lights brighten as they descend, and the sacred strength the four friends felt after embracing the egg returns. At the bottom of the shaft, four enormous guardian statues stand, waiting. As the group approaches, Little Tony hears ‘Defend,’ ‘Safe,’ and ‘Intruder,’ in his mind. Though he tries to introduce the group as friends, the guardians answer with red beams from their eyes, targeting Roska.
Heska casts Fog Cloud over one guardian’s head while Little Tony seeks help understanding the warnings from his seagull familiar, Glenda. Meanwhile, laser beams strike Roska, who is badly wounded. In an attempt to distract the guardians, Zeno starts a ‘swing’ and ‘stick’ call-and-response; when a guardian resists, Sculpit’s Silvery Barbs gives the performance another chance, drawing the guardian into the exchange. After Roska’s sword attack fails to connect, Little Tony persuades him to leave and hauls him upward, but not yet to safety. Recognizing Roska as the target of the guardian’s ire, Heska recasts Fog Cloud, hiding Little Tony and Roska from sight. Finally, Sculpit teleports Roska to safety outside, then returns. With Roska gone, the guardians stop firing and their eyes turn blue, waiting.

A mechanical chorus resonates within the Wanderer.
The four guardians within the Wanderer.
The guardians now greet them peacefully, and Heska, curious, starts up a staircase whose steps ring with musical resonance. He calls Zeno over, and the four climb into what they take to be the Wanderer’s heart. Eight seats stand in a circle. Unlike the larger structures around them, these fit dragonets perfectly, and each friend feels drawn to one as though returning to a favorite chair at home.
As the four dragonets sit, the room shudders. The machinery begins to stir. Heska’s next thought is to walk toward the storm, a suggestion shared through their new telepathic connection and echoed by Zeno and Little Tony, though not Sculpit. The humming builds and lights flare around all eight seats. The chamber pulses like a beating heart. Outside, both eyes shine blue and light runs through seams in what had seemed solid stone, leaving the island staring at the awakened Wanderer.
Far beyond their sight, past the storm, a vessel hovers in the sky. Two unidentified humanoids study a device alive with shifting, psychedelic lights. One is in tears after a long search; they can scarcely believe the divine energy signatures before them and speak of what the discovery will mean for the resistance. Four signatures, in particular, seem unmistakable: ‘Firstborn.’

Eight seats await in the Wanderer’s heart.