Timeline of the Dunmari Frontier Campaign

Nayan 190 (DR 1747-1748)

  • Aug 02, 1747 DR: Wellby leaves Sembara, heading south. Spends some time wandering.
  • Aug 17, 1747 DR: Delwath teleports from the shadow realm, arriving near Kharsan, witless and lost.
  • Aug 19, 1747 DR: Delwath found wandering by Pava and Avaras west of Kharsan, taken in.
  • Aug 20, 1747 DR: Delwath leaves stone house in the middle of the night
  • Aug 22, 1747 DR: Delwath found outside Bas Udda by a shepherd, taken in.
  • Oct 04, 1747 DR: Seeker arrives in Chardon
  • Dec 02, 1747 DR: Wellby arrives at the mountains, but cannot cross to Dunmar because of snow. Travels around in frontier lands waiting for the passes to open.
  • Dec 06, 1747 DR: Delwath, recovered, leaves for Karawa to learn more about the Shakun Mysteries
  • Dec 11, 1747 DR: Delwath arrives in Karawa
  • Dec 26, 1747 DR: Seeker leaves Chardon

Nayan 191 (DR 1748-1749)

  • Feb 12, 1748 DR: Wellby crosses the lower passes on the Karawa road into Dunmar, cutting overland to Tokra.
  • Feb 15, 1748 DR: Seeker arrives in Songara
  • Feb 21, 1748 DR: Seeker leaves Songara
  • Mar 03, 1748 DR: Wellby arrives in Tokra, spends the night before heading east towards Karawa for the Festival of Rebirth
  • Mar 04, 1748 DR: Wellby leaves Tokra for Karawa
  • Mar 05, 1748 DR: Seeker arrives in Tokra.
  • Mar 09, 1748 DR: Seeker leaves Tokra for Karawa
  • Mar 10, 1748 DR: Riswynn leaves Tharn Todar, heading north for Raven’s Hold
  • Mar 11, 1748 DR: Kenzo leaves the Lakan Monastery at Tokra, heading for Karawa in search of answers about his dreams, and the jade fragment he carries.
  • Mar 19, 1748 DR: Wellby arrives in Karawa.
  • Mar 21, 1748 DR: Seeker arrives in Karawa
  • Mar 22, 1748 DR, morning: Four strangers band together to protect Karawa from giant hyenas. Afterward, Elder Kisa and Speaker Candrosa ask Delwath and companions for help.
  • Mar 22, 1748 DR, afternoon: The party follows the hyenas’ trail into the canyonlands, and meets Alesh on the Stoneway. They turn east towards Gomat Oasis, making a cold overnight camp on the road.
  • Mar 22, 1748 DR, morning: Kenzo arrives in Karawa. Giant hyena attack. Village elders, including Candrosa and Elder Kisa, ask Delwath and companions to help.
  • Mar 22, 1748 DR, afternoon: The party heads into the desert, where they meet Alesh on the road. Turn east to the Gomat Oasis, where they find three giant lizards ripping into sheep carcasses.
  • Mar 22, 1748 DR, evening: Kill three giant lizards at the Gomat Oasis and camp for the night
  • Mar 23, 1748 DR: A long day of travel brings the party to the Gomat Oasis at moonrise, where they find giant lizards feeding on dead sheep.
  • Mar 23, 1748 DR, evening: The party kills three giant lizards feeding on dead sheep at the Gomat Oasis, then camps for the night.
  • Mar 23, 1748 DR, morning: Meet Akan at the Gomat Oasis in the morning, a survivor of the giant lizard attack. After, turn east into the Nashtkar.
  • Mar 23, 1748 DR, late afteroon: Arrive at the Daraar Canyon, camp.
  • Mar 24, 1748 DR: The party meets the herder Akan, who recounts the lizard attack, and then follows the road, and the tracks of the lizards, east toward the Nashtkar. Arriving at the Daraar Canyon, the party camps for the night.
  • Mar 24, 1748 DR: Cross the Daraar Canyon heading east into the desert.
  • Mar 24, 1748 DR: Riswynn leaves Askandi, heading for Karawa.
  • Mar 25, 1748 DR, morning: The party crosses Daraar Canyon and finds animal tracks converging on the eastern slope.
  • Mar 25, 1748 DR, midday: Pressing ahead, the party reaches a ruined Dunmari fort, where they destroy four skeletons and begin to investigate.
  • Mar 25, 1748 DR, afternoon: The party explores the ruined fort and kills an ankheg that ambushes Wellby. Searching the caves below, they find a petrified explorer, and defeat the undead bearer of a malignant black iron staff.
  • Mar 25, 1748 DR, evening: The party shatters the staff’s obsidian crown, ending its aura of rage, and then makes camp for the night in the temple.
  • Mar 25, 1748 DR, morning: Reach the abandoned Dunmari fort east of the Gomat Oasis. Kill skeletons that emergy from the ground.
  • Mar 25, 1748 DR, afternoon: Explore the ruined fort and the caves below. Find a petrified explorer (later revealed to be Arcus). Find and defeat an undead creature carrying a symbol of Cha’mutte. Destroy cursed obsidian stone on its staff that seems to be causing beasts to rampage.
  • Mar 25, 1748 DR, evening: Make camp and rest in the Dunmari temple at the fort.
  • Mar 26, 1748 DR: The party leaves the Dunmari fort and heads west across the Daraar Canyon towards Karawa.
  • Mar 26, 1748 DR, morning: Wake in temple at the Dunmari fort, set out west for Karawa
  • Mar 26, 1748 DR, afternoon: Travel west across the Daraar Canyon, heading for Karawa
  • Mar 27, 1748 DR: The party continues traveling west toward Karawa.
  • Mar 27, 1748 DR: Travel west towards Karawa
  • Mar 28, 1748 DR: The party continues west towards Karawa through the Karawa Desert.
  • Mar 28, 1748 DR: Travel west towards Karawa
  • Mar 29, 1748 DR: The party reaches Karawa in the late afternoon, now swollen with people for the Festival of Rebirth, after an uneventful journey. They report to Elder Kisa about the fort, and hear about the Summer of Red Storms. Then they speak to Ikram, who identifies the petrified explorer as Arcus and directs them to the smith, Jasu. They speak with Jasu as evening approaches, and then meet the Charmhearts and overhear Ander Charmheart’s cursed mutterings. After nightfall, they speak with Candrosa and learn about Shakun’s Protection.
  • Mar 29, 1748 DR, early afternoon: Arrive in Karawa. Speak with Elder Kisa, who tells them about the Summer of Red Storms. Meet Ikram, who tells them about Arcus. Meet the smith, Jasu. Meet the Charmhearts.
  • Mar 29, 1748 DR, evening: Speak with Candrosa, who is nervous and seems to be hiding something. Learn about Shakun’s Protection from Candrosa. Learn rumors of permanent lightning storm on the plains, and half-human, half-hyena beasts known as gnolls raiding.
  • Mar 30, 1748 DR, dawn: Candrosa sends Kenzo into the Dreamworld, where a jade-armed figure directs him toward the Order of the Awakened Soul.
  • Mar 30, 1748 DR, afternoon: The party visits Jasu to examine Arcus’s enchanted spearpoints, where Seeker commissions a chain throwing net.
  • Mar 30, 1748 DR: Gather information in Karawa. Speak with Jasu, the smith, about minor magical artifacts.
  • Mar 31, 1748 DR: The party receives gifts from Karawa’s grateful townspeople, including a mysterious Dwarven book from an unknown benefactor for Seeker.
  • Mar 31, 1748 DR: Gather information in Karawa. An anonymous benefactor leaves a dwarven book (“The Runes of Creation”) for Seeker at Ikram’s caravanserai in Karawa.
  • Apr 01, 1748 DR: The festival games begin. Seeker studies, and Delwath gathers rumors around Karawa.
  • Apr 01, 1748 DR: In Karawa, the games and festivities leading up to the Festival of Rebirth begin. Seeker studies. Delwath gathers rumors.
  • Apr 02, 1748 DR: Kenzo wins the staff-dancing tournament, inspiring Seeker to illustrate his victory. Later, the party discusses the rumors Delwath has gathered.
  • Apr 02, 1748 DR: Kenzo wins the staff dancing competition in Karawa.
  • Apr 03, 1748 DR: Wellby and Kenzo compete in the axebeak race, with Wellby placing third. Alesh and Havdar return with urgent news. The party agrees to attend the next morning’s council.
  • Apr 03, 1748 DR: Wellby places third in the axebeak races in Karawa.
  • Apr 04, 1748 DR, afternoon: After the council meeting, the party prepares to set out for Raven’s Hold.
  • Apr 04, 1748 DR, evening: Alesh leaves to scout the borders with two companions; the party plans defenses for the Temple of Shakun.
  • Apr 04, 1748 DR, morning: Karawa’s council meets, and debates the fate of the village.
  • Apr 04, 1748 DR, morning: Council meeting is held with Havdar, Alesh, Candrosa, Elder Kisa, Suma, and the Dunmar Fellowship. Decision made to evacuate Karawa. Alesh leaves to scout, a messenger leaves to the Samraat court in Nayahar. Havdar starts recruiting warriors who can ride and fight.
  • Apr 04, 1748 DR, afternoon: Errands and preparations for travel in Karawa. Refugees from Bas Udda fleeing gnoll attacks begin arriving in Karawa. Say farewell to Alesh, who is leaving to scout.
  • Apr 05, 1748 DR: Seeker works to fortify the Temple of Shakun. Riswynn joins the party. The party and all of Karawa attends the burning of Jeevali’s shrine to begin the Festival of Rebirth.
  • Apr 05, 1748 DR, late afternoon: Riswynn arrives in Karawa.
  • Apr 05, 1748 DR, evening: Festival of Rebirth begins at sundown with announcement of plan to flee west at first light in two days time. Burning shrine of Jeevali casts embers to the winds, despite still air, which is interpreted as a sign supporting the decision to flee.
  • Apr 06, 1748 DR: During the procession celebrating Jeevali’s rebirth, gnolls and monsters attack Karawa; the party comes to the town’s defense.
  • Apr 06, 1748 DR: Day of fasting, prayer, and preparation. Festival of Rebirth concludes with a solemn procession, which is interrupted by a gnoll attack on the outskirts of town. Party prepares to leave Karawa at first light.
  • Apr 07, 1748 DR, morning: The Dunmari begin to evacuate west, while the party follows gnoll tracks north towards Raven’s Hold.
  • Apr 07, 1748 DR: Dunmari and festival visitors leave Karawa with Havdar and his band, moving as quicky as they can towards the relative safety of Tokra. Party leaves Karawa tracking gnolls.
  • Apr 08, 1748 DR: Party travels north towards Raven’s Hold.
  • Apr 09, 1748 DR: Party travels north. Crosses road, meets Shani and her companions, who were trapped by a large fire started by permanent lightning storm. Fight and destroy a group of gnolls late in the evening.
  • Apr 11, 1748 DR: Party travels north across the plains.
  • Apr 12, 1748 DR, late afternoon: Cross through tunnels underground to Raven’s Hold.
  • Apr 12, 1748 DR, evening: Kill undead hobgoblins. Kill orc and jackalwere guarding a prisoner. Free Vola, the prisoner.
  • Apr 12, 1748 DR, night: Discover a demon in Raven’s Hold performing some ritual to apparently create gnolls. Kill demon.
  • Apr 12, 1748 DR, morning: Party meets Centaurs just south of Raven’s Hold, speaks to Tharandros. Convinces him to take his band south to Karawa. Travel towards Raven’s Hold.
  • Apr 12, 1748 DR, noon: Find Dwarven back door to the Dwarven Outpost (Raven’s Hold), and enter via tunnel.
  • Apr 12, 1748 DR, early afternoon: Meet Inakara and the twisted creatures that now make the ruined Dwarven trading post here home. Fight and kill a roper.
  • Apr 12, 1748 DR, mid-afternoon: Find Brawnanvil Shield and Shatterstorm in abandoned dwarven treasury. Find signs of mind flayer incursions from centuries ago. Find tunnel to Raven’s Hold.
  • Apr 13, 1748 DR, dawn: Awake after a night of disturbing dreams.
  • Apr 13, 1748 DR, morning: Kill many gnolls in Raven’s Hold, eventually clearing the threat. Have breakfast.
  • Apr 13, 1748 DR, late morning: Explore Raven’s Hold and recover treasure.
  • Apr 13, 1748 DR, noon: Find and destroys some demon-cursed plant creature near a summoning circle outside of Raven’s Hold, watch poisoned water be washed away. Careful searching turns up little but a scroll cap from a scroll case. Set a bunch of penned animals free.
  • Apr 13, 1748 DR, afternoon: Pass through Dwarven Outpost (Raven’s Hold), explore mines, and speak with strange giant metal construct of dwarvish origin.
  • Apr 13, 1748 DR, evening: Camp near road to Karawa.
  • Apr 13, 1748 DR, night: Discussion and dinner. Plans are made to travel west to the strange permanent storm on the plains.
  • Apr 14, 1748 DR: Travel across the plains towards the lightning storm.
  • Apr 15, 1748 DR, morning: Travel across the plains towards the lightning storm.
  • Apr 15, 1748 DR, late afternoon: Arrive at the lightning storm. Vola remains outside at camp with the horses and heavy gear.
  • Apr 15, 1748 DR, early evening: Party pushes through the storm, arriving at Stormcaller Tower. Find remains of a Chardonian adventuring party camp, before night begins to fall and party realizes stars are changed.
  • Apr 15, 1748 DR, night: Continue exploring Stormcaller Tower. Fight a water guardian, dislodge a strange iron orrery, and find treasure and information. Flee as Hralgar’s mind slips back into madness and the storm intensifies. Stagger through the storm through the night.
  • Apr 15, 1748 DR, late evening: Investigate Stormcaller Tower. Meet Hralgar, the trapped storm giant, missing his eyes, and speak with him in his dreamscape.
  • Apr 16, 1748 DR, early morning: Stumble out of the permanent storm around Stormcaller Tower. Part ways with Vola and Riswynn, who depart for Chardon and Tharn Todor, respectively.
  • Apr 16, 1748 DR, late morning: Leave Stormcaller Tower heading towards Karawa.
  • Apr 16, 1748 DR, afternoon: Kill a group of emaciated and nearly undead gnolls on the plains.
  • Apr 17, 1748 DR - Apr 23, 1748 DR: Travel south towards Karawa
  • Apr 24, 1748 DR, afternoon: Arrive at Karawa. Here news of gnoll attack from an exhausted Candrosa. Learns news of the south from Alesh, including an orc scouting party, a mysterious empty stone house, and another band of emaciated gnolls heading south and west into the Garamjala Desert.
  • Apr 24, 1748 DR, late afternoon: Discuss Agata Dustmother, the gnolls, and the events of the past month with [Candrosa], who is distracted, worried, and nervous, especially when the topic of Shakun’s Protection comes up.
  • Apr 24, 1748 DR, evening: Discuss the metaphysics of other planes and Agata Dustmother with Tharandros. Decide to travel east with Havdar.
  • Apr 25, 1748 DR - Apr 26, 1748 DR: Make preparations in Karawa to head east with Havdar and his warriors
  • Apr 26, 1748 DR: Riswynn arrives in Tokra.
  • Apr 27, 1748 DR, morning: Depart Karawa with Havdar’s warriors
  • Apr 28, 1748 DR: Travel southeast towards Bas Udda
  • Apr 29, 1748 DR, mid-morning: Arrive in Bas Udda. Meet Amil, an apprentice monk who is burning and giving last rites to bodies left untended after the gnoll attack. Fend of giant vultures. Amil surprised to see Delwath and mentioned his masters Avaras and Pava saved an elf in the desert some months ago.
  • Apr 29, 1748 DR, evening: Spend night in Bas Udda
  • Apr 29, 1748 DR: Drikod leaves Kunda, his village in the mountains.
  • Apr 30, 1748 DR, morning: Help Amil tend the dead of Bas Udda
  • Apr 30, 1748 DR, afternoon: Leave Bas Udda with Amil, parting ways with Havdar.
  • Apr 30, 1748 DR: Riswynn arrives in Askandi.
  • May 01, 1748 DR: Travel with Amil through the desert.
  • May 02, 1748 DR, midday: Fight ogres in the desert.
  • May 02, 1748 DR, evening: Arrive at the stone house that is the home of Avaras and Pava
  • May 02, 1748 DR, afternoon: Speak with Pava and Avaras about Delwath, Bhishma, the Order of the Awakened Soul, and the Monastery of Bhishma near Kharsan. Delwath’s old armor is returned. Learn about attempt by Order some 30 years ago to heal the Plaguelands, which failed badly. Learn of Saka, a master that did not travel east, now rumored to live north of Tokra.
  • May 02, 1748 DR, evening: Have dinner with Avaras, Pava, and Amil. Spend the night at Pava and Avaras’ House.
  • May 03, 1748 DR, morning: Train with Avaras and Pava.
  • May 03, 1748 DR, afternoon: Leave the stone house for Havdar’s camp in the desert to the east.
  • May 04, 1748 DR: Travel across the Nashtkar towards Havdar’s camp
  • May 05, 1748 DR, early evening: Arrive at Havdar’s camp. Help fight off orc attack.
  • May 05, 1748 DR, evening: Interrogate the orc survivor Gorkil in Havdar’s camp, who rants about being a servant of Grash, the Blighted One, and that Grash’s protection means he will rise stronger if he is killed. Eventually commands Seeker to kill him, ending the interrogation. Funeral for members of Havdar’s band who died; Havdar passes a magical bowstring to Wellby. Meet Aram, a member of Havdar’s band who can heal with a touch.
  • May 05, 1748 DR: Riswynn arrives in Tharn Todor.
  • May 06, 1748 DR: Leave Havdar’s camp, heading south, to approach the Monastery of Bhishma while avoiding approaching Kharsan.
  • May 07, 1748 DR: Travel south through the desert.
  • May 08, 1748 DR: Travel south through the desert.
  • May 09, 1748 DR: Travel south through the desert, slowing pace to try to move unseen.
  • May 10, 1748 DR: Get slightly lost, and head further south into the Garamjala than planned prior to turning east. Find dry riverbed of the Kharja and a place to camp, well south of Kharsan.
  • May 11, 1748 DR, late afternoon: Kenzo and Seeker return and share Kenzo’s vision hinting that the Heart of Shakun is missing from Karawa. Explore, learning the history of the Order of the Awakened Soul by controlling the chaotic memories contained in the Hall of Stories. Meet the ghost of Karmana, the last master of the monastery. Learn that Sajan, the keeper of stories, went mad long ago, trapped in evil dreams in the Hall of Stories.
  • May 11, 1748 DR, midday: Wellby returns to camp. Kenzo tells party about Rai, his jade fragment, and their connection to the Order of the Awakened Soul and Bhishma.
  • May 11, 1748 DR, early afternoon: Investigate monastery. Fight and kill a manticore family. Fight an orc patrol, killing most and capturing one. Interrogate orc, learning that the only other things in the monastery are ghosts; that Grash keeps a patrol here to report anything suspicious; and that Grash’s armies are strong and will defeat Uzgash’s bastards soon.
  • May 11, 1748 DR, mid-afternoon: Enter common hall of the monastery, find initiation chamber. Kenzo and Seeker proceed down hallway illuminating the history of Bhishma and her miracles. Kenzo becomes initiate of the Bhishma Mystai, known as the Order of the Awakened Soul, dying and being revived during the process.
  • May 11, 1748 DR, morning: Turn north to approach Kharsan via the dry Kharja. Rest south of the city while Wellby scouts ahead through the eyes of a desert hawk.
  • May 11, 1748 DR, evening: Depart Hall of Stories, explore the Temple of Bhishma. Find shadows lurking, and retreat to camp for the evening.
  • May 12, 1748 DR, morning: Awake to realization that the orcs killed and imprisoned the day before have revived and escaped, bringing news to Grash.
  • May 12, 1748 DR, mid-morning: Flee south, hoping confuse anyone tracking them in the desert.
  • May 12, 1748 DR, afternoon: Turn west. Camp for the night.
  • May 12, 1748 DR: Drikod arrives in Karawa.
  • May 13, 1748 DR, morning: Depart camp heading north and east, back towards Kharsan.
  • May 13, 1748 DR, late morning: Arrive at road and canyon of the Samraat Tombs. Hide horses and gear. Delwath scouts Kharsan while invisible; Seeker spies with clairvoyance on Grash.
  • May 13, 1748 DR, noon: Spotted by orcs while trying to sneak back to shelter of the Samraat Tombs canyon. Orcs give chase. Ride fast for Havdar’s camp.
  • May 14, 1748 DR: Travel all day towards Havdar’s camp.
  • May 14, 1748 DR, night: Attacked by shadow trackers, presumably sent by Grash.
  • May 15, 1748 DR: Travel towards Havdar’s camp
  • May 15, 1748 DR, evening: Arrive at Havdar’s camp, find it empty. Resupply and spend the night.
  • May 16, 1748 DR: Travel from Havdar’s camp towards Pava and Avaras’ House
  • May 17, 1748 DR: Travel towards Pava and Avaras’ House
  • May 17, 1748 DR, evening: Arrive at Pava and Avaras’ House. Spend night with Pava, Avaras, and Amil
  • May 18, 1748 DR, morning: Depart Pava and Avaras’ House, heading for Karawa.
  • May 19, 1748 DR - May 23, 1748 DR: Travel towards Karawa.
  • May 23, 1748 DR, evening: Reach Karawa. Speak with centaur patrols. Meet Drikod. Hear story of Cintra and Shakun’s Heart from apologetic and floundering Candrosa.
  • May 24, 1748 DR: Gather supplies in Karawa
  • May 24, 1748 DR, dusk: Ritual of Shakun’s Initiation. Seeker notices the mesa is crumbling. Attacked by shadows at conclusion of initiation ritual.
  • May 24, 1748 DR, evening: Funeral for mysai killed by shadows. Learn about the web of connections between initiates that powers the magic of Shakun that keeps Dunmar safe, using Shakun’s Heart and the Temple of Shakun as a focus. Decide to leave for Shakun’s Wellspring in the morning.
  • May 25, 1748 DR, morning: Depart Karawa, heading across the Red Mesa
  • May 26, 1748 DR: Travel across the Red Mesa all day.
  • May 27, 1748 DR, late afternoon. Arrive at a circle of stone trees, the entrance to Shakun’s Wellspring. Find it guarded by gnolls, most of whom look skeletal and wasted away. Sneak south and begin to descend steep cliff walls with magic. Meet Cintra. Nearly discovered by Samerki.
  • May 27, 1748 DR, evening: Finally safely reach the canyon floor, with the aid of Cintra’s magic and the power of the Heart of Shakun. Speak with Cintra. Make plans.
  • May 28, 1748 DR: Hide in Shakun’s Wellspring. Cintra tells Samerki that Agata must bring Jumi here.
  • May 29, 1748 DR: Hide in Shakun’s Realm, entered via Shakun’s Wellspring.
  • May 29, 1748 DR, dusk: Emerge from Shakun’s Realm, alerted by Jumi. Fight and kill Agata Dustmother and Samerki.
  • May 29, 1748 DR, evening: Cure Jumi of Agata’s curse with skillful use of dispel magic by Seeker. Attacked by gnolls emerging from slot canyon entrance to Shakun’s Wellspring. Recover many magic items from Agata, including the Scepter of Command. Spend the night at Shakun’s Wellspring.
  • May 30, 1748 DR: Depart for Karawa in the morning, with Cintra and Jumi.
  • May 31, 1748 DR: Travel across the Red Mesa.
  • Jun 01, 1748 DR, noon: Arrive in Karawa. Cintra immediately vanishes to help restore Shakun’s Heart.
  • Jun 01, 1748 DR, afternoon: Speak with a grateful Candrosa. Talk to Tharandros and receive gifts. Talk to Havdar, learning recent news of Karawa.
  • Jun 02, 1748 DR: Travel from Karawa towards Bas Udda.
  • Jun 03, 1748 DR: Arrive in Bas Udda. Spend the night.
  • Jun 04, 1748 DR, morning: Leave Bas Udda heading south, looking for Agata’s Lair.
  • Jun 04, 1748 DR, midday: Loot Agata’s Lair.
  • Jun 04, 1748 DR, evening: Retreat mile or so north for the night. Camp.
  • Jun 04, 1748 DR, night: Attacked by orcs, seemingly associated with Agata, looking to recover gold and treasure. Orcs are driven off, but manage to escape with some treasure.
  • Jun 05, 1748 DR, morning: Travel north to Bas Udda
  • Jun 05, 1748 DR, afternoon: Hide some treasure from Agata’s Lair in Bas Udda. Free Agata’s prisoners imprisoned in living wood.
  • Jun 06, 1748 DR: Depart Bas Udda for Karawa. Destroy a few particularly evil magic items from Agata before crossing Shakun’s Protection.
  • Jun 07, 1748 DR: Travel towards Karawa.
  • Jun 08, 1748 DR, late afternoon: Arrive in Karawa. Speak with Cintra. Free prisoners from the Mirror of Soul Trapping, including Nayan Sura, the sister of the current ruler of Dunmar.
  • Jun 09, 1748 DR - Jun 10, 1748 DR: In Karawa, Delwath gathers rumors and closes his affairs in town; Kenzo and Drikod prepare for Shakun’s initiation; Wellby trains Baxter; Seeker studies treasure.
  • Jun 11, 1748 DR: In Karawa, Delwath gathers rumors and closes his affairs in town; Kenzo and Drikod prepare for Shakun’s initiation; Seeker studies treasure. Wellby town with Havdar’s Warband for Bas Udda to recover treasure left there.
  • Jun 12, 1748 DR: In Karawa, Kenzo and Drikod prepare for Shakun’s initiation while Seeker and Delwath unlock more secrets of the mirror of soul trapping. Wellby travels with Havdar’s Warband towards Bas Udda.
  • Jun 13, 1748 DR: In Karawa, Delwath gathers rumors and closes his affairs in town; Kenzo and Drikod prepare for Shakun’s initiation; Seeker tours the Red Mesa and the Temple of Shakun with Candrosa. Wellby arrives in Bas Udda with Havdar’s Warband.
  • Jun 14, 1748 DR: In Karawa, Delwath gathers rumors and closes his affairs in town; Kenzo and Drikod prepare for Shakun’s initiation; Seeker studies treasure. Wellby leaves Bas Udda with Havdar’s Warband, returning to Karawa.
  • Jun 15, 1748 DR: In Karawa, Delwath gathers rumors and closes his affairs in town; Kenzo and Drikod prepare for Shakun’s initiation; Seeker studies treasure.
  • Jun 15, 1748 DR, afternoon: Wellby returns to Karawa. Revaka interrogated in the Mirror of Soul Trapping.
  • Jun 16, 1748 DR: In Karawa, Delwath gathers supplies and speaks with the party in the evening; Kenzo and Drikod prepare for Shakun’s initiation; Seeker studies treasure; Wellby trains with Baxter and works on his map.
  • Jun 17, 1748 DR: Delwath travels into the desert at first light. Kenzo and Drikod are initiated into the Shakun Mystai. Seeker studies treasure. Wellby trains with Baxter and works on his map.
  • Jun 18, 1748 DR: Feast of Bhishma begins in Karawa. Delwath returns from the desert at first light. Soul Lantern destroyed by Cintra during the remembrance prayers. Living Wood destroyed.
  • Jun 19, 1748 DR: Feast of Bhishma continues with a day of rest and celebration. Nayan Sura announces herself to the Dunmari of Karawa.
  • Jun 20, 1748 DR, morning: Drikod leaves Karawa, heading north towards his home village of Kunda. Kenzo, Seeker, Wellby, and Delwath, traveling with Garrett Tealeaf, leave Karawa heading west for Tokra.
  • Jun 20, 1748 DR: Travel west towards Tokra.
  • Jun 21, 1748 DR: Travel uneventfully west towards Tokra. Discuss the possible evils of magic items with Garret Tealeaf.
  • Jun 22, 1748 DR: Travel west towards Tokra. Seeker contacted telepathically by Typhina, a native of the feywild trapped in the ring recovered from Agata. Much later, the party will learn this is actually Agata, playing a role.
  • Jun 23, 1748 DR: Travel uneventfully west towards Tokra.
  • Jun 24, 1748 DR: Travel west towards Tokra. Stop to examine the ruins of ancient Drankorian aqueduct along the Stoneway, with a lingering enchantment to purify water, and increase it, duplicating what is already flowing. Meet a family of Dunmari goat herders camped for a few days near the aqueduct. Stay the afternoon and evening.
  • Jun 25, 1748 DR - Jun 29, 1748 DR: Continue west towards Tokra.
  • Jun 30, 1748 DR, early afternoon: Arrive at the outskirts of Tokra. Cross the bridge, pay the toll. Wellby takes Garrett to the halfling inn in town, The Red Lily Inn. Rest of party continues south to the Lakan Monastery, where they are welcomed by an ancient monk, Rishi, Kenzo’s master and teacher.
  • Jun 30, 1748 DR, evening: Speak with Rishi at the Lakan Monastery. Meet Basu at dinner, who gripes about the overflowing energy of Arborea in the elven ruins below the Lakan monastery. Meet Kassi, the head librarian at the monastery. Dinner discuss events in Tokra with Johar, Kenzo’s old friend. Spend the night at the monastery.
  • Jul 01, 1748 DR, morning: Enter ancient elven ruins. Defeat slimes and oozes and confront massive velvet worm near the Extraplanar Weak Point, which is tamed by Seeker’s magic. Return to surface with three vials filled with the essence of Arborea’s extraplanar energy.
  • Jul 01, 1748 DR, midday: Speak with Basu, agree to exchange magical energy from ruins for a Portable Hole. Speak with Kassi, ask for informaiton.
  • Jul 01, 1748 DR, noon: Leave monastery and get rooms at Kirian’s
  • Jul 01, 1748 DR, afternoon: Speak with Kaleha, revealing Sura’s story. Speak with Ardan at the Archives, and learn more about recent events; Govir, the missing archivist; and Hada, the head scribe. Find clues in the form of records of Govir’s research.
  • Jul 01, 1748 DR, early evening: Have dinner at Kirian’s
  • Jul 01, 1748 DR, late evening: Return to Archives. Stand guard as the full moon rises. Hear a howl from below. Investigate, meeting the Hardstones, including Dag Hardstone, who has been cursed with lycanthropy. After subduing Dag, Delwath restores him with a ritual
  • Jul 01, 1748 DR, night: Delwath, Seeker, and Wellby sleep at the Archives; Kenzo returns to the monastery to ensure the Lakan mystai are safe.
  • Jul 02, 1748 DR, afternoon: Fight animated statue guards. Explore underground lair of Fraternity of the Empty Moon. Rescue Govir. Find the dead body of Hada, the head scribe, killed apparently by Govir while in a lycanthropic rage. Kill 10 werewolves, including the leader.
  • Jul 02, 1748 DR, late afternoon: Search bodies. More werewolves attack. Riswynn and Vistra Fireforge, tracking the werewolves, arrive and join the fight. Kenzo wounded, cured of suspected lycanthropy by Riswynn. Search the lair, finding notes and clues, a Dunmari map of Pandemonium ruins ,and other treasures, despite setting off a dangerous trap.
  • Jul 02, 1748 DR, evening: Return Govir to Archives. Speak with Kaleha.
  • Jul 02, 1748 DR, morning: Meet at Darshana’s Caravanserai after breakfast; speak with Darshana. Learn that Govir may have vanished searching near an abandoned fort guarding a place of strange, cursed magic of madness from Ashar, a Dunmari veteran.
  • Jul 02, 1748 DR, noon: Return to Kirian’s. Asked to visit Dunmari army camp and speak with Illyan, the commander. Attempt to spy with clairvoyance, but are detected. Narrowly avoid severe punishment after Kenzo admits to the spying; conscripted to get a message to Sura to try to prevent war. Use scroll of Sending.
  • Jul 02, 1748 DR, early afternoon: Leave north to look for Saka, but decide to investigate the abandoned Drankorian fort first. Discover tracks, leading to a hidden tunnel, enter, follow tunnel to a door. Delwath’s looks through the door with his newfound powers, and see hideous statues. Open door, as the statues come alive.
  • Jul 03, 1748 DR, dawn: Search for remaining signs of werewolves, returning to the werewolf lair. Follow secret tunnel back to the ruined Drankorian fort.
  • Jul 03, 1748 DR, morning: Use clairvoyance, and scout area, spotting several guards. Stealthy approach is foiled by unstealthy dwarves. Fight werewolves, forcing two to surrender; suicide of third werewolf summons a cursed avatar of some kind from Pandemonium. Kill it. Interrogate captives.
  • Jul 03, 1748 DR, late morning: Return with the captives to Tokra. Leave captives with Riswynn; Kenzo, Seeker, Delwath, and Wellby gather gear for the journey north to find Saka.
  • Jul 03, 1748 DR, noon: Depart Tokra. Travel uneventfully north along the Hara.
  • Jul 03, 1748 DR, evening: Camp on the Varashan.
  • Jul 04, 1748 DR: Travel north. Meet Kiran, speak of Saka and the Order of the Awakened Soul. Continue north; spend the night on the plains.
  • Jul 05, 1748 DR: Travel north.
  • Jul 06, 1748 DR, morning: Approach Saka’s camp. Meet and speak with Saka, learning more about the Order of the Awakened Soul and the Awakened Soul Disaster.
  • Jul 06, 1748 DR, early afternoon: Leave Saka’s camp. Kenzo gifted scrolls for collecting stories, and Saka urges him to take his duties as a mystai of Bhishma seriously. Travel south to Tokra.
  • Jul 07, 1748 DR: Travel south to Tokra.
  • Jul 08, 1748 DR: Travel south to Tokra.
  • Jul 08, 1748 DR, evening: Arrive in Tokra. Reunite with Riswynn at Kirian’s for dinner. Kenzo listens to Kirian’s life story.
  • Jul 09, 1748 DR: Speak with Hardstones and with Govir at the archives. Speak with Kaleha. Monsoon rains arrive in Tokra. Move to monastery.
  • Jul 10, 1748 DR: Day of Renewal. Spend the night at the monastery.
  • Jul 11, 1748 DR: Speak with Kassi about Rai, dead gods, and Yezali. Rest at monastery.
  • Jul 12, 1748 DR: Rest at monastery.
  • Jul 13, 1748 DR: Speaker Lara returns. Discuss situation in Dunmar and Sura. Agree to escort Johar to Darba.
  • Jul 13, 1748 DR: Spend time in Tokra
  • Jul 14, 1748 DR, morning: Visit the giant tree of Tokra.
  • Jul 14, 1748 DR, afternoon: Restock and resupply. Sell treasure in Tokra. Kenzo receives a branch from the giant tree from Rishi.
  • Jul 15, 1748 DR, morning: Receive portable hole, as well as instructions on its care and use, from Basu. Finalize business in Tokra.
  • Jul 16, 1748 DR, morning. Depart Tokra, heading west, with Johar.
  • Jul 16, 1748 DR, evening: Spend the night at a roadside caravanserai a day’s journey west of Tokra.
  • Jul 17, 1748 DR: Travel west along the Stoneway. Spend the night at a caravanserai.
  • Jul 18, 1748 DR: Travel west along the Stoneway.
  • Jul 18, 1748 DR, evening: Arrive at the crossroads where the Tokra-Darba Road turn south and west. Spend the night at the Melavan Caravanserai. Speak with the Greenleafs, who report on rumors of a dragon on the road. Speak with Marcella.
  • Jul 19, 1748 DR, morning: Depart Melavan Caravanserai heading towards Darba on the Tokra-Darba Road.
  • Jul 19, 1748 DR: Travel along the Tokra-Darba Road
  • Jul 19, 1748 DR, evening: Reach Akela Inn, the last inn on the road before the Copper Hills. Speak with Amar, the innkeeper. Gather rumors. Spend the night.
  • Jul 20, 1748 DR: Travel along the Tokra-Darba Road a fast pace, covering 30 miles of increasingly hilly road.
  • Jul 21, 1748 DR: Approach the hilly terrain that marks the Copper Hills. Discover a bandit ambush, and ambush the ambushers. Intimidate and bribe them into fighting the rumored dragon together. Kenzo listens to the story of Justan, the captain of this raiding party. Camp for the night in the midst of the Copper Hills.
  • Jul 22, 1748 DR: Uneventful, but watchful, trek at a slower, more careful pace through the hills. Camp for the evening.
  • Jul 23, 1748 DR, morning: Travel cautiously along Tokra-Darba Road.
  • Jul 23, 1748 DR, early afternoon: Find a dead, disembowled horse on the road. Ambushed by two wyverns during the afternoon rains. Kill them, losing one of the bandits to the poison stinger. Approached by Marcella and her Chardonian companions, seeking to purchase or trade magic items. Meet Kadmos, Casian, Hektor, and Antonia. Wellby, Delwath, and Riswynn are magically charmed by Kadmos.
  • Jul 23, 1748 DR, mid-afternoon: Confront Kadmos and company. Bitter conversation after a short battle that leaves Kenzo unconscious. Leave to find the wyvern’s lair.
  • Jul 23, 1748 DR, evening: Approach the abandoned town of Vandar. Find wyvern’s lair amid the ruins. Make camp in a partially intact temple.
  • Jul 23, 1748 DR, night: Marcella attempts to steal the Mirror of Soul Trapping, and is caught. Kadmos and Casian join the attack. Marcella is knocked unconscious and left for dead; bandits are killed. Fight ends in bitter stalemate. Wellby speaks secretly with Marcella.
  • Jul 23, 1748 DR, night: Flee towards the abandoned mines in the foothills as the ruined town of Vandar begins to burn in the aftermath of the fight with Casian, Kadmos, and Marcella. Camp near the entrance to the old copper mines
  • Jul 24, 1748 DR, late morning: Wake after a long sleep. Discuss.
  • Jul 24, 1748 DR, afternoon: Return to Vandar to scout. Encounter poison troll, and trap it in the mirror. Return to camp near mines for the evening.
  • Jul 25, 1748 DR: Travel west towards the Darba side of the Copper Hills.
  • Jul 26, 1748 DR: Travel west towards the Darba side of the Copper Hills.
  • Jul 26, 1748 DR, evening: Reach the waystation and safe haven of Padma’s estate, spend the night. Gather rumors and tales of Darba and report on the death of the wyverns.
  • Jul 27, 1748 DR - Jul 29, 1748 DR: Travel west along the Tokra-Darba Road
  • Jul 30, 1748 DR: Reach the trade road from Songara, turn southwest towards Darba.
  • Jul 31, 1748 DR - Aug 08, 1748 DR: Travel along trade road towards Darba.
  • Aug 08, 1748 DR, early evening. Reach Darba. Split up to take care of errands. Say farewell to Johar. Seeker and Riswynn meet Travok Redpeak, who has news and information for Riswynn. Wellby, Kenzo, and Delwath book passage for Johar, to Nayahar, and the party, to Chardon.
  • Aug 09, 1748 DR, midday: Split up to sell treasure and horses, and gather rumors in Darba.
  • Aug 09, 1748 DR, late afternoon: Board the Emerald Song, bound for Chardon.
  • Aug 09, 1748 DR: Depart Darba on the Emerald Song. Meet the captain, crew, and passengers. Have dinner and share stories.
  • Aug 10, 1748 DR: Arrive at the Isle of Folly. Turn west aiming for the coast of Illoria.
  • Aug 11, 1748 DR - Aug 13, 1748 DR: Sail west towards Illoria.
  • Aug 14, 1748 DR: Pass near the coast of Illoria; turn north by northwest.
  • Aug 15, 1748 DR - Aug 16, 1748 DR: Sail north by northwest.
  • Aug 16, 1748 DR, evening: Reach the Old Chardon Canal. Spend night at docks. Kenzo, Seeker, Riswynn, Delwath, and Baxter hide in the Mirror of Soul Trapping.
  • Aug 17, 1748 DR: Pass through the canal, guided by Chardonian windcallers. Spend the night at docks on the north side.
  • Aug 18, 1748 DR, morning: Kenzo, Riswynn, Seeker, and Delwath exit the Mirror of Soul Trapping.
  • Aug 18, 1748 DR - Aug 20, 1748 DR: Sail north by northeast towards Chardon.
  • Aug 21, 1748 DR, afternoon: Meet Kaeso.
  • Aug 21, 1748 DR, evening: Reconnect with Vola at The Chapterhouse, discuss the Society of the Open Scroll.
  • Aug 21, 1748 DR, afternoon: Arrive at the estuary at the mouth of the Chasa River and sail into Chardon.
  • Aug 22, 1748 DR, morning: Meet Seeker’s colleague Ulfgar Frostbeard, professor on the Faculty of Metaphysics. Learn Galen, a professor of experimental metaphysics, has the Chalice of the Runepriest.
  • Aug 22, 1748 DR, noon: Meet Dee Wildcloak and Dain Goldhammer for lunch. Learn that Fausto, a rich scholar, has the Eyes of Hralgar. Dee flirts with Wellby.
  • Aug 22, 1748 DR, afternoon: Speak with Gnaeus, learn about the Elderwood and the Deno’qai. Have tea with Roscelia and Lyra.
  • Aug 23, 1748 DR: Split up and deal with errands and personal tasks.
  • Aug 23, 1748 DR, late afternoon: Take in Galen’s lecture in the afternoon. Negotiate for the Chalice of the Runepriest. Meet Fausto. Negotiate for Hralgar’s Eyes.
  • Aug 24, 1748 DR, morning: Riswynn goes to purchase the Chalice of the Runepriest from Galen. Seeker, Kenzo, Delwath, and Wellby go to Fausto’s tower to make exchange for Hralgar’s Eyes, giving Fausto the Pandemonium Scroll in trade. Walk into an ambush. Flee, nearly dying in the process, with Hralgar’s Eyes, as Fausto rants about The Cleansed. Race through Chardon in chaos. Riswynn vanishes. Escape the city via Seeker’s magic.
  • Aug 24, 1748 DR, afternoon: Sneak to a safe place to rest 15 miles east of Chardon; sleep. Kenzo dreams of Hralgar.
  • Aug 24, 1748 DR: Vanish from Chardon after using the Chalice of the Runepriest; appear in Heart of the Mountain; speak with the Bahrazel; rest.
  • Aug 25, 1748 DR, morning. Wellby buys horses at a small market town; Delwath scries. Kenzo, Seeker, and Delwath hide in the Mirror of Soul Trapping. Wellby rides as fast as possible, passing Metium and traveling 70 miles east before stopping at midnight to rest.
  • Aug 25, 1748 DR, morning: Venture into the realm of Morkalan
  • Aug 25, 1748 DR, afternoon: Decipher the mystery of Morkalan and kill Hagrim, sending his soul to the gods for judgment.
  • Aug 26, 1748 DR: Wellby rides 60 miles east. Pass a gray stone monolith about 60 feet high. Sleep.
  • Aug 26, 1748 DR: Appear near the statue of the Stoneborn Warrior in northern Dunmar; Merash and Rothfis return to their lives; Thror stays to help and seek redemption.
  • Aug 27, 1748 DR: Ride 45 miles east before a horse pulls a muscle; Wellby gives him away to an apricot farmer. Pass Chardonian legion heading east. Camp just east of Erlona, about 210 miles east of Chardon. Fitful night marred by dreams of a spear-wielding shadow creature.
  • Aug 27, 1748 DR - Oct 04, 1748 DR: Thror and Riswynn guide the freed dwarves of Morkalansouth to Nardith
  • Aug 28, 1748 DR, morning: Sell old horses and buy new ones in Erlona.
  • Aug 28, 1748 DR, afternoon. Wellby hides in the Mirror of Soul Trapping while Kenzo rides east.
  • Aug 28, 1748 DR, evening: Pass the Scar of Shadowfire. Attacked by shadow mastiffs. Two horses and the ladder are frightened by shadows and run, but are relocated after an hour. More nightmares.
  • Aug 29, 1748 DR: Travel only about 30 miles as the horses are tired after the attack and Kenzo struggles to keep them on pace.
  • Aug 29, 1748 DR, evening: Wellby takes over, rides another 20 miles by midnight. Camp around 320 miles east of Chardon. Try to rest.
  • Aug 29, 1748 DR, late night: Attacked by a shadow hunter and two yeth hounds around Kill shadow hunter. Manage to sleep.
  • Aug 30, 1748 DR: Travel east during the day, heading overland away from the Chasa. Camp about 20 miles north of Arkad.
  • Aug 31, 1748 DR: Travel through the day.
  • Aug 31, 1748 DR, night: Arrive at Arendum; take rooms at the Laughing Wolf Inn.
  • Sep 01, 1748 DR: Spend the day in Arendum, asking questions and planting rumors about going north upriver to the Dwarven Kingdoms. Send letters to Chardon.
  • Sep 02, 1748 DR: Travel north to the confluence of the Kayan and the Chasa. Turn invisible, and head southeast along the Kayan. Travel through the day, moving slowly to maintain invisibility with Delwath’s magic.
  • Sep 03, 1748 DR: Continue to travel invisibly southeast along the river. Reach the eaves of the Elderwood.
  • Sep 04, 1748 DR: Travel southeast into the Elderwood. Kenzo’s staff begins to pull him east, leading him to a massive tree, called a God Tree by the local Deno’qai. Kenzo meditates and becomes one with the forest. Meet a patrol from the Bek’eni, who escort the party to their village to meet the elf, Mezzar. Spend the night in the Bek’eni camp, where Delwath is treated like a lord.
  • Sep 05, 1748 DR: Spend the day at the Bek’eni village. Meet the disgraced Godcaller Theba, who has information about Mezzar and the Te’kula. Spy on Mezzar’s house; steal Theba’s spear and shield. Debate what to do.
  • Sep 06, 1748 DR, afternoon: Mezzar arrives. Revealed to be a green dragon in disguise. Combat; party flees into the Elderwood.
  • Sep 06, 1748 DR, evening: Arrive at clearing where Theba told them to meet her. Rest.
  • Sep 06, 1748 DR, morning: Attempt to leave village. Stopped by the chief, Zaro, until he is swayed by Seeker’s magic. Travel to the God Tree to wait for Mezzar.
  • Sep 07, 1748 DR, early morning: Theba arrives. Discuss situation. Scry Bek’eni, learn they are spreading out to hunt the party. Theba promises to lead them to the Te’kula village.
  • Sep 07, 1748 DR - Sep 09, 1748 DR: Travel through the Elderwood, following Theba.
  • Sep 10, 1748 DR, morning: Travel through the Elderwood.
  • Sep 10, 1748 DR, noon: Arrive at outskirts of Te’kula land. Pass through dream boundary, see visions.
  • Sep 10, 1748 DR: Arrive in the Te’kula village. Meet Yota, chief of the Te’kula, and Ayalah, Godcaller of the Te’kula. Kenzo and Ayalah talk, jades touch, experience vision of Rai.
  • Sep 10, 1748 DR, evening: Dinner in the village. Meet Belegor. Delwath prays to Aaviskar. Theba prays to the Tanshi. Alayah and Kenzo dream together overnight.
  • Sep 11, 1748 DR: Theba proposes killing Grimbaskal, the dragon. General agreement. War planning at the Te’kula village. Convince Obel, an old hunter whose parents and family were killed by Grimbaskal to join. Get blessings from the Tanshi.
  • Sep 12, 1748 DR: Leave the village for the dragon’s lair, guided by Theba and the Tanshi. Travel through the Elderwood.
  • Sep 13, 1748 DR - Sep 14, 1748 DR: Travel through the Elderwood towards Grimbaskal’s lair.
  • Sep 15, 1748 DR: Find Grimbaskal’s lair and the corruption spreading from it. Fight Grimbaskal. Defeat Grimbaskal. Rest.
  • Sep 16, 1748 DR: Organize treasure in Grimbaskal’s lair.
  • Sep 17, 1748 DR, morning: Leave Grimbaskal’s lair to return to the Te’kula village.
  • Sep 17, 1748 DR, afternoon: Travel through the forest, now beginning to clear of its evil influences. Find dead Deno’qai who were once the snake people turned by Grimbaskal.
  • Sep 18, 1748 DR - Sep 18, 1748 DR: Travel through the Elderwood.
  • Sep 20, 1748 DR, morning: Arrive back in the Te’kula village.
  • Sep 20, 1748 DR - Sep 28, 1748 DR: Spend time recovering and resting in the Te’kula village.
  • Sep 29, 1748 DR: Prepare to leave village with Theba, to help the other tribes heal from the traumas inflicted by Grimbaskal over the past twenty years or more. The elf, Belegor, agrees to come. Kenzo gets the second piece of jade from Alayah.
  • Sep 30, 1748 DR, morning: Leave village, collapsing pocket dimension in the process as the Jade Piece of Rai’s Hand holding it open is removed. As the pocket dimension collapses, the party is scattered in all directions.
  • Sep 30, 1748 DR, afternoon: Arrive in northern forests. Meet hunting party of Deno’qai of the Ko’zula tribe. Spend the night in their camp.
  • Sep 30, 1748 DR afternoon: Arrive in the jungles far to the east; meet Elazar; travel to lizardfolk village of Bedez
  • Sep 30, 1748 DR, afternoon: Land on the Wave Dancer, which is in the midst of fleeing hobgoblin pirates. Help halflings escape in the night.
  • Sep 30, 1748 DR, afternoon: Seeker arrives in the Feywild realm of Fortune’s Rest
  • Oct 01, 1748 DR: Leave camp, travel with a guide named Zevi back to the main village of the Ko’zula
  • Oct 01, 1748 DR - Oct 25, 1748 DR: Spend time with Elazar in the village, learning the language and about the spirit realms
  • Oct 01, 1748 DR - Oct 11, 1748 DR: Sail east across the Green Sea on the halfling trader Wave Dancer
  • Oct 02, 1748 DR: Travel through the forest with Zevi, arrive in village, meet the village leader Ninu, learn story of the Meswati, the silent tanshi
  • Oct 03, 1748 DR: Spend the day in the village
  • Oct 04, 1748 DR: Spend the day in the village
  • Oct 05, 1748 DR: Leave for hunting camp near the Forest of Nightmares, travel
  • Oct 05, 1748 DR: Riswynn and freed dwarves arrive in Tharn Todor.
  • Oct 06, 1748 DR: Arrive at the hunting camp, meet Aristaea Mountainhands and Iascaire
  • Oct 06, 1748 DR: Walk all day and night back into the Forest of Nightmares, towards the site of the Battle of Endless Dark
  • Oct 06, 1748 DR, midday: Arrive at the site of the Battle of Endless Dark. Meet the ghost of a betrayed giant, slain by Deno’qai. Learn that the tanshi and a hobgoblin army are trapped through a portal to a shadow realm. Kill Hobgoblins guarding the portal on the shadow side. Rest, and return to banish the tanshi Taraka from the shadow realm back to their home plane. Flee, closing the portal with the Hobgoblins trapped inside.
  • Oct 06, 1748 DR, afternoon: Rest briefly, then leave for the site of the Battle of the Yemo’te.
  • Oct 06, 1748 DR, midday: Arrive at the battlefield on the banks of the Yemo’te. Fight cursed undead hobgoblin wizard and skeletal minions. Destroy armband, freeing the tanshi Midri and K’onisati
  • Oct 06, 1748 DR: Travel back to Ko’zula village. Rest in the woods on the way.
  • Oct 06, 1748 DR: Arrive back at the Ko’zula village; celebrate. Part ways with Iascaire and Aristaea.
  • Oct 06, 1748 DR - Oct 11, 1748 DR: Riswynn rests in Tharn Todor and gathers news
  • Oct 07, 1748 DR: Set off with Aristaea and Iascaire for the Forest of Nightmares. Arrive at the battlefield of the Battle without Hope. Fight haunted spirits, uncover the location of a shadow armband, destroy it, freeing Yalik’i and Nisir.
  • Oct 07, 1748 DR, late afternoon: Depart battlefield of the Battle without Hope. Walk through the night.
  • Oct 08, 1748 DR, mid-morning: Arrive at the site of the Battle of Darkfire. Remove the armband from the dead body of a massive demon while fighting demonic beasts and trees. Destroy armband, freeing Yezali. Head back to safety of Ko’zula land to rest.
  • Oct 09, 1748 DR, afternoon: Arrive in Ko’zula land. Rest.
  • Oct 12, 1748 DR: Riswynn departs for Tokra
  • Oct 12, 1748 DR: Arrive at the port of Wahacha in the Vermillion Archipelago, the islands of the kenku. Speak with Makha, learn about raiders and missing people; learn that two recently kidnapped kenku named Skoda and Nahto could point you towards someone who could help you get back to your friends. Spend the night in Wahacha.
  • Oct 13, 1748 DR - Oct 25, 1748 DR: Riswynn travels across Dunmar towards Tokra.
  • Oct 13, 1748 DR: Meet Artem, Alimash, Rufus, and Shoal at the Dolphin’s Rest, and learn they are all seeking the lair of the raiders. Join forces; sail out to sea.
  • Oct 14, 1748 DR - Oct 21, 1748 DR: Rest, gather information, celebrate, and commune with the Meswati at the Ko’zula village.
  • Oct 14, 1748 DR: Arrive at lair; fight possessed sharks and enslaved sailors; find and kill aboleth.
  • Oct 14, 1748 DR: Rescue prisoners from aboleth lair, leave for Wahacha
  • Oct 15, 1748 DR: Arrive back in Wahacha. Help freed victims get organized to travel to the sea elves until a cure can be found. Say farewell to Artem who departs for Medju.
  • Oct 16, 1748 DR - Oct 22, 1748 DR: Organize a ship and supplies from Wahacha, to sail north.
  • Oct 21, 1748 DR - Oct 23, 1748 DR:Wander into the mountains, looking for Safri. Find a likely place to camp in the afternoon of Oct 23.
  • Oct 23, 1748 DR: Say farewell to Rufus; depart with Alimash and Shoal for the tower of Arryn the Wanderer.
  • Oct 24, 1748 DR:Wait at camp.
  • Oct 24, 1748 DR - Nov 12, 1748 DR: Sail north, passing many strange islands along the way.
  • Oct 25, 1748 DR:Meet Safri, in deer form. Descend to Safri’s valley, and speak with her.
  • Oct 26, 1748 DR:Teleport via trees to the slopes of Sentinel Range
  • Oct 26, 1748 DR - Oct 28, 1748 DR: Ride out of the mountains, past the growing storm around Stormcaller Tower.
  • Oct 26, 1748 DR: Elazar guides Kenku on a spirit journey through the Dreamworld; Kenzo learns of different kinds of ki, and seeks the soul of Apollyon, among other journeys
  • Oct 26, 1748 DR: Riswynn arrives in Tokra. Gathers letters and information.
  • Oct 27, 1748 DR - Nov 01, 1748 DR: Kenzo waits in Bedez for other lizardfolk to gather
  • Oct 27, 1748 DR - Nov 13, 1748 DR: Riswynn travels east to meet her companions again
  • Oct 29, 1748 DR: Ride south, reaching settled lands
  • Oct 30, 1748 DR - Nov 03, 1748 DR: Gather rumors around Karawa
  • Nov 02, 1748 DR: Heroes of Orekatu gather in Bedez to choose who will travel to the Footprint of the Gods and seek answers to the chaotic energy and imbalance there
  • Nov 03, 1748 DR: Ceremony where the ancients bless the champions of the people and the choose those to go; Kenzo meets Izzarak and Enari
  • Nov 04, 1748 DR: Turn east for the fey portal
  • Nov 04, 1748 DR - Nov 11, 1748 DR: Ride east, find the fey portal
  • Nov 04, 1748 DR: Enari, Izzarak, and Kenzo leave Bedez, heading for the Footprint of the Gods
  • Nov 05, 1748 DR: Travel through the jungle
  • Nov 06, 1748 DR: Arrive footprint of gods; encounter a lava river and the fire spirit Somi-nai being chased by corrupted dinosaurs of elemental fire; destroy flame dinosaurs.
  • Nov 06, 1748 DR: Speak with Somi-nai. Cross the lava river, and proceed to the flooded jungle. Commune with an ancient tree; find the dryad Eleuha; avoid a maelstrom whirlpool dragging everything it touches into an endless watery void; confront Motua and heal their wounds, freeing them of the bindings that weakened and sickened them; meet Lengau, the jaguar spirit guardian of the jungle.
  • Nov 07, 1748 DR - Nov 12, 1748 DR: Spend time in the jungle with Motua and Lengau
  • Nov 11, 1748 DR - Nov 15, 1748 DR: Wait in camp
  • Nov 13, 1748 DR: Izzarak decides to remain and care for the babies, whatever they will become; Kenzo plane-shifted to the Feywild, to Lastlight Falls, by the magic of Lengau
  • Nov 13, 1748 DR: Arrive Arryn’s tower. Fight mirror shards, meet Gyles the steward, discover that Arryn is trapped in the Mirror Realm. Free Arryn. Say goodbye to Shoal, who heads south again to court his lady love, and Alimash, who remains in Arryn’s service for the time being. Wellby is plane shifted to Lastlight Falls, the fey crossing near Stormcaller Tower in the north of Dunmar, by Arryn’s magic.
  • Nov 13, 1748 DR, on the material plane; Evening, in the feywild: Raven and Spirala depart to return to Shimmersong. Seeker is reunited with Wellby and Kenzo, who are introduced to Caulaus.
  • Nov 14, 1748 DR: Riswynn arrives
  • Nov 14, 1748 DR: Riswynn and Delwath are reunited on the arid plains of the Nashtkar
  • Nov 14, 1748 DRon the material plane; Evening in the Feywild: The group leaves for Heartwood Grove to restore Typhinia. Encounter harpies, and meet a water nymph. At the Heartwood Grove, Seeker restores Typhinia, only to find that she is actually Agata Dustmother in disguise. Defeat Agata; imprison her in the Heartwood Grove. Caulaus volunteers to stay as a guardian until he can make amends to the Cloudspinner.
  • Nov 15, 1748 DR: The Dunmar Fellowship is reuinted
  • Nov 15, 1748 DR, sunset: Exit the Feywild at Lastlight Falls; see Delwath and Riswynn.
  • Nov 15, 1748 DR: Wellby, Seeker, and Kenzo exit the Feywild at sunset, and are reunited with Delwath and Riswynn.
  • Nov 15, 1748 DR, evening: Wellby, Seeker, Kenzo, Delwath and Riswynn talk and catch up.
  • Nov 16, 1748 DR: Kenzo is uncursed by Riswynn, sacrificing his Horn of Silent Alarm in the process; Riswynn speaks with Johar via sending. Party travels west towards Stormcaller Tower.
  • Nov 17, 1748 DR: Travel west; speak with Johar via Sending; scry on Hektor.
  • Nov 18, 1748 DR: Travel west; learn Johar is meeting with Samraat Nayan Karnas; detour around some ogres.
  • Nov 19, 1748 DR: Arrive south of Raven’s Hold. Scout, discover it is quiet; camp early.
  • Nov 20, 1748 DR: Riswynn’s prayers are answered and Havdar’s cursed sword is destroyed by the Baharazel, freeing him of its influence. Send a message with sending to apologize. Travel west.
  • Nov 20, 1748 DR: Riswynn’s prayers are granted by the Bahrazel, freeing Havdar from his cursed sword. (recharge:: “divine inspiration”)
  • Nov 21, 1748 DR: Travel west.
  • Nov 22, 1748 DR: Travel west.
  • Nov 23, 1748 DR, mid-afternoon: Arrive at Stormcaller Tower, spend time planning and scouting with spells.
  • Nov 23, 1748 DR, late afternoon: Enter the storm around Stormcaller Tower, chasing a possessed Kenzo. Dodge animated storm elementals protecting the approach. Reach Hralgar’s dreamscape, bring Hralgar back to himself with stories.
  • Nov 23, 1748 DR, evening: Fight Hraglar’s storm-crazed ghost duplicate. Free Hraglar from his chains, watch as he destroys the tower and the statue of his bust. Sit with Hralgar for the evening, talking.
  • Nov 23, 1748 DR, night: Listen to Hralgar’s stories into the night
  • Nov 24, 1748 DR: The party says goodbye to Hralgar and receives his wind blessing, allowing them to travel quickly as clouds to his ruined palace in the mountains. Scout, and find dark shadows boiling out of the basement, and a icy structure on the main floor. Parlay with an ice maiden, until she brags of freezing travelers on the passes and Wellby shoots. Defeat her ice maiden form, and then crush her heart of ice and crystal, destroying her.
  • Nov 24, 1748 DR, afternoon: Venture to the library, and find their way to the Dreamworld, where they encounter the tricks of Kurome. Recover the phasing stone, returning to a dream version of the real world. Wake themselves up before freezing to death. Record information from Hralgar’s library about skyships. Depart to return to the crash of Vindristjarna at dusk, with Hralgar’s wind blessing.
  • Nov 24, 1748 DR, evening: Return to the crash of Vindristjarna by evening with Hralgar’s wind blessing.
  • Nov 25, 1748 DR: Work on skyship. Convert Delwath’s shield to an adamantine harness to hold phasing stone.
  • Nov 26, 1748 DR: Work on skyship, finishing the stone helm on which the phasing stone will be mounted; scry on Kharsan, Kadmos.
  • Nov 27, 1748 DR: Work on skyship, converting gold and silver to wire to construct the channeling device. Meet Alesh; speak with her about events in Dunmar and give her letter and sending stone for Sura. Sending with Ulfgar and Govir, who both agree to do research.
  • Nov 27, 1748 DR: Grash departs Kharsan with an army of orcs and undead
  • Nov 28, 1748 DR: Continue to work on the channeling device; scry Kharsan and see army leaving. Seeker dreams of shadow hunter threatening that he is coming.
  • Nov 29, 1748 DR: Finish work on Vindristjarna. Seeker attunes to the phasing stone, and begins to practice flying. Shadow dogs attack at midnight.
  • Nov 29, 1748 DR, midnight: Shadow hunters attack at midnight. Defeated, but not before the shadow assassin knocked Kenzo unconscious and attempts to flee with him.
  • Nov 30, 1748 DR: Seeker spends the day learning to control and fly Vindristjarna, while the rest of the party prepares for the journey east.
  • Dec 01, 1748 DR: Kenzo attunes to the phasing stone and spends the day learning to control and fly Vindristjarna; speak with Sura via Sending Stone
  • Dec 02, 1748 DR: Riswynn asks the Baharazel about their chosen course of action; Delwath’s lynx spirit leaves to take letters to Lakan monks; take off flying east, with Kenzo and Seeker alternating piloting; fly 22 hours
  • Dec 03, 1748 DR: Continue flying east, Kenzo and Seeker alternating over 22 hours
  • Dec 04, 1748 DR, dawn: See the edge of the orcs territory from the air, maybe 40-50 miles distant, in the early morning light.
  • Dec 04, 1748 DR: Overfly kingdom of Xurkhaz, scouting. Speak with Vorgaz, commander of a fort on the western border, then fly through the night to Uzgukhar, the capital. Scry on Govir and Ulfgar to gather their research on the way.
  • Dec 05, 1748 DR, afternoon: Give General Murook and Loremaster Azogar tour of skyship. Dinner and conversation with Lubash. Plan for possible attack from Kadmos and company.
  • Dec 05, 1748 DR: Arrive at Uzgukhar early in the morning. Land, leaving Seeker in charge of Vindristjarna. Wait for hours for an audience with the Chief. Speak with Chief Lubash and his advisors.
  • Dec 05, 1748 DR: Grash arrives on the outskirts of Xurkhaz
  • Dec 06, 1748 DR: Spend the day in Uzgukhar, trying to play-act a fight with Chief Lubash; depart in fake disgrace; sneak back into palace under cover of darkness to wait. No attack comes during the fitful night.
  • Dec 06, 1748 DR: Khumarz is attacked after nightfall by Grash’s army. The orc garrison at Khumarz manages to repel Grash’s forces, keeping them from crossing the Kulthul
  • Dec 07, 1748 DR: Pass the day hidden at the palace, waiting.
  • Dec 08, 1748 DR: Kadmos and company attack in the early morning hours, well before dawn, and are defeated.
  • Dec 08, 1748 DR: A small company of elite adventurers attacks Uzgukhar in the early morning hours, hoping to acquire the Cloak of Rainbows and vanish. They are defeated and killed or captured by Dunmar Fellowship.
  • Dec 09, 1748 DR: The prisoners are interrogated and plans are made.
  • Dec 10, 1748 DR, morning: Delwath, Seeker, Wellby, and Kenzo leave for the north to destroy the Scepter of Command
  • Dec 10, 1748 DR: Leave Uzgukhar, flying north on Vindristjarna
  • Dec 11, 1748 DR: Fly north, high over the Plaguelands
  • Dec 11, 1748 DR: Battle of the Kulthul. The orc army is overrun at Khumarz, and Grash’s forces cross the Kulthul into Xurkhaz. Grash’s army now consists entirely of undead.
  • Dec 12, 1748 DR: Fly over Isingue; descend to investigate, attacked by some kind of acidic ooze
  • Dec 13, 1748 DR: Reach Mostreve Hills; fly over Tyrwingha
  • Dec 14, 1748 DR: Reach Western Gulf; Kenzo communes with the ocean life
  • Dec 15, 1748 DR: Fly across Western Gulf
  • Dec 15, 1748 DR: Grash’s army reaches Uzgukhar
  • Dec 16, 1748 DR: Arrive in Tollen; split up and speak with various people; spend the night at The Windward Sail
  • Dec 16, 1748 DR: Grash’s armies attempt to overrun Uzgukhar, and fail, thanks to the protection of Riswynn and the Bahrazel.
  • Dec 17, 1748 DR, morning: Speak with Melindir
  • Dec 17, 1748 DR, afternoon: Meet Iskra at the Temple of Kaikkea. Meet Nika at The Windward Sail, who takes party to Umli and then Caelynn. Speak with Umli; speak with Caelynn. Kenzo returns to speak with Iskra for the afternoon.
  • Dec 17, 1748 DR: The Siege of Uzgukhar begins
  • Dec 18, 1748 DR: Kenzo gets a tattoo and collects Cecilia’s story. Delwath purchases furniture. Party leaves north on the skyship.
  • Dec 19, 1748 DR: Fly north and east towards Skaer Islands
  • Dec 20, 1748 DR: Fly north and east towards Skaer Islands
  • Dec 21, 1748 DR: Meet Skalme on Antaka, learn about how to destroy the Scepter of Command. Arrive at Pyhlla, talk to Vaallinen, learn about Urgall the Black. Talk to Tulvak about the raid.
  • Dec 22, 1748 DR: Blessed by Kaikkea at dawn. Fly to island. Scout, find lava tube. Enter under the temple complex. Surprise Urgall and kill him. Attack demonic entity corrupting the waters, kill it. Rest.
  • Dec 22, 1748 DR: Grash brings forward catapults and begins bombarding Uzgukhar
  • Dec 23, 1748 DR: Kill the undead hordes remaining. Search the island, return treasure to rightful place, clean up and lay out bodies. Loot pirate ship.
  • Dec 24, 1748 DR: Place the Scepter of Command in the sacred waters. Stand guard, not sleeping, for 24 hours.
  • Dec 25, 1748 DR, early morning: Destroy the scepter at first light. Emerge, meet Skaer coming to investigate the clearing of the mists.
  • Dec 25, 1748 DR, late morning: Depart for Tollen.
  • Dec 26, 1748 DR: Travel towards Tollen
  • Dec 26, 1748 DR: Riswynn and orc forces, aided by a powerful divine ally summoned by Riswynn, conduct a sortie to destroy catapults.
  • Dec 27, 1748 DR: Travel towards Tollen
  • Dec 28, 1748 DR: Arrive in Tollen late afternoon; split up for various errands
  • Dec 29, 1748 DR: First day of Pyravela; attend parade; Isinguese party on Scrollwright Street hosted by Guy Marchand; student party at the university
  • Dec 30, 1748 DR: Work on party preparations; speak with Umli
  • Dec 30, 1748 DR, afternoon: Attend Dyer’s Guild party
  • Dec 30, 1748 DR, evening: Host Pyravela party on Vindristjarna
  • Dec 30, 1748 DR: Second sortie ends bombardment of Uzgukhar
  • Dec 31, 1748 DR: Everyone experiences the final day of Pyravela in their own way
  • Dec 31, 1748 DR: Grash begins construction of Bonecrusher, a massive trebuchet
  • Jan 01, 1749 DR, early morning: The sun rises on a new year in Tollen
  • Jan 01, 1749 DR: Spend a day relaxing
  • Jan 02, 1749 DR: Visit the Ancient and Honorable Guild of Philosophers and have dinner with Melindir and Elwis
  • Jan 03, 1749 DR: (morning) Have breakfast with Faldrak Bronzehammer
  • Jan 03, 1749 DR: Spend afternoon in Tollen
  • Jan 04, 1749 DR: Take care of Tollen business
  • Jan 05, 1749 DR: Take care of Tollen business
  • Jan 06, 1749 DR: Depart; reach middle of the Western Gulf by nightfall
  • Jan 07, 1749 DR: Dawn over Western Gulf; reach coast of Cymea by evening; fly over Cymea overnight
  • Jan 08, 1749 DR: Arrive at Edge of Echoes early afternoon. Land Vindristjarna, descend into cave. Navigate down underground river by boat; fight water elements in a vast underground lake; traverse elemental hazards; arrive at ancient Drankorian ruins.
  • Jan 08, 1749 DR, afternoon: Uncover mystery of the ruins, free elemental.
  • Jan 08, 1749 DR, evening: Settle in at the elemental forge while Faldrak prepares for magic item construction.
  • Jan 09, 1749 DR: Remain at the elemental forge while Faldrak Bronzehammer crafts magic.
  • Jan 09, 1749 DR: Forbiddance becomes permanent on the entire city
  • Jan 10, 1749 DR: Remain at the elemental forge while Faldrak crafts magic.
  • Jan 11, 1749 DR: Remain at the elemental forge while Faldrak crafts magic.
  • Jan 12, 1749 DR: Remain at the elemental forge while Faldrak crafts magic.
  • Jan 13, 1749 DR: Remain at the elemental forge while Faldrak crafts magic.
  • Jan 14, 1749 DR: Return to Vindristjarna, depart for Orenlas.
  • Jan 15, 1749 DR: Arrive in Orenlas in morning after traveling through the evening across the Mistfold Mountains; dinner party.
  • Jan 16, 1749 DR: Visit Arheste; soothe her pain with powerful ki; speak with her all day; depart at dusk for Uzgukhar.
  • Jan 17, 1749 DR: Vindristjarna flies over the Plaguelands as the party races towards Uzguhkhar
  • Jan 18, 1749 DR: Vindristjarna flies over the Plaguelands as the party races towards Uzguhkhar
  • Jan 19, 1749 DR: Vindristjarna flies over the Plaguelands as the party races towards Uzguhkhar
  • Jan 19, 1749 DR: Bonecrusher is ready, and is slowly brought forward to pummel the city
  • Jan 20, 1749 DR: The party arrives in Uzgukhar soon after sunrise. Riswynn rejoins the group. Together, they destroy a massive trebuchet, fight off specters, and kill Grash in the Battle for Uzgukhar. Wellby is killed, and resurrected. The people of Uzgukhar celebrate survival.
  • Jan 20, 1749 DR: Bombardment of Uzgukhar begins at dawn. The Battle for Uzgukhar. Grash is defeated, and the war ends.
  • Jan 21, 1749 DR: Rest in Uzgukhar
  • Jan 22, 1749 DR: Rest in Uzgukhar

Nayan 192 (DR 1749-1750)

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